Felonies

A Felony in Axu is like a "character class" in other RPGs. It serves as a background for how they ended up on the planet in the first place. Each has its own starting stats, traits, and proficiencies.

Vigilante
"'Seeing corruption and inability, you took the laws into your own hands. Your cunning and intuition may save you yet.'"The Vigilante is a nimble fighter, repositioning their targets with Juke and attacking with Blade weapons. It is the most balanced of all the felonies.

 Starting Stats 

Strength: 5

Dexterity: 6

Intelligence: 5

Endurance: 6

Health Bonus: -1

Stamina Bonus: 0

Blade Proficiency: 1

 Abilities: 

Juke - Level 1

 Traits: 

Stealthy, Fast Walker

Murderer
"'An act of anger is what brought you to this new hell. Strength is your ally.'"The Murderer has a large focus on Strength. It is able to close the gap between itself and opponents with the Charge ability.

 Starting Stats: 

Strength: 7

Dexterity: 4

Intelligence: 4

Endurance: 6

Health Bonus: -2

Stamina Bonus: -4

Blunt Proficiency: 1

 Abilities: 

Charge - Level 1

 Traits: 

Healthy, Thick Skin

Heretic
"'Your practices were said to be harmful to the 'greater good'. You must now rely on your intelligence to survive.'"The Heretic is the spellcaster felony. It starts with a high Intelligence, giving a bonus to metal abilities. Heretics start the game with the Lightning Bolt ability. That, combined with the Polearm proficiency, allow the Heretic to keep enemies at a distance.

 Starting Stats: 

Strength: 4

Dexterity: 5

Intelligence: 7

Endurance: 5

Health Bonus: -4

Stamina Bonus: 2

Polearm Proficiency: 1

 Abilities: 

Lightning Bolt - Level 1

 Traits: 

Energetic, Reflective Iris

Technophile
"'Flesh and steel. Your interest in becoming more than human was considered 'dangerous'.'"The Technophile starts the game with one synthetic Arm, Leg and Chest body part each. Their ability to boost physical defense with the "Brace" ability makes them quite the tank, though their stats are very balanced.

 Starting Stats: 

Strength: 5

Dexterity: 4

Intelligence: 5

Endurance: 6

Health Bonus: 3

Stamina Bonus: 4

Firearm Proficiency: 1

 Abilities: 

Brace - Level 1

 Traits: 

Stable Genetics

Experiment
"'By some sick measure of mercy, a failed experiment such as yourself was exiled rather than killed on the spot.'"The Experiment starts the game with a randomized body structure and stats. Upon starting the game, they are given between 2-3 random mutations as well.

 Starting Stats: 

Strength: ?

Dexterity: ?

Intelligence: ?

Endurance: ?

Health Bonus: 0

Stamina Bonus: 0

Unarmed Proficiency: 1

 Abilities: 

Sprint - Level 1

 Traits: 

Distorted Body

Fool
"'I have a feeling people just grew tired of having you around...'"The Fool is a challenge Felony. It starts the game with sub-par stats, and the "Irritating" trait, increasing shop prices.

 Starting Stats: 

Strength: 4

Dexterity: 4

Intelligence: 4

Endurance: 4

Health Bonus: 0

Stamina Bonus: 0

Misc Items Proficiency: 1

 Traits: 

Irritating