Attributes

Attributes dictate how effective a character is at performing tasks. They can be raised or lowered by Traits, Mutations, Items and Diseases.

Health
Health is your life force. If it hits zero, your character dies. Starting Max Health is calculated as follows: Max Health = ((Endurance x 3) + 9 + Trait modifiers)

Stamina
Stamina is consumed when using abilities. Starting Max Stamina is calculated as follows: Max Stamina = (Endurance + Strength / 2) + 3 + Trait modifiers)

Strength
Strength is your physical prowess. It affects:
 * Damage dealt with melee attacks.
 * Carry capacity.
 * How far shoved characters travel.

Dexterity
Dexterity is your nimbleness. It affects:
 * Damage and accuracy of ranged attacks.
 * Damage and accuracy of thrown items.
 * Chance of extra attacks with non-main arms.

Intelligence
Intelligence is your mental acuity. It affects:
 * Damage of mental and magical attacks.
 * Rate of experience gain for proficiencies.
 * Rate of experience gain for abilities.

Endurance
Endurance affects:
 * Maximum Health and Stamina.
 * How effective a character is at shrugging off status effects.