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Attributes dictate how effective a character is at performing tasks. They can be raised or lowered by Traits, Mutations, Items and Diseases.

Main Attributes

Health

Health is your life force. If it hits zero, your character dies. Starting Max Health is calculated as follows:

Max Health = ((Endurance x 3) + 9 + Trait modifiers)

Stamina

Stamina is consumed when using abilities. Starting Max Stamina is calculated as follows:

Max Stamina = (Endurance + Strength / 2) + 3 + Trait modifiers)

Strength

Strength is your physical prowess. It affects:

  • Damage dealt with melee attacks.
  • Carry capacity.
  • How far shoved characters travel.

Dexterity

Dexterity is your nimbleness. It affects:

  • Damage and accuracy of ranged attacks.
  • Damage and accuracy of thrown items.
  • Chance of extra attacks with non-main arms.

Intelligence

Intelligence is your mental acuity. It affects:

  • Damage of mental and magical attacks.
  • Rate of experience gain for proficiencies.
  • Rate of experience gain for abilities.

Endurance

Endurance affects:

  • Maximum Health and Stamina.
  • How effective a character is at shrugging off status effects.

Minor Attributes

Attribute Description

Defense

Defense is your natural armor.

Move Speed

Move speed dictates how many Action Points you gain every turn.

Attack Delay

Attack delay dictates how fast you attack with weapons. Negative numbers are good, and decrease the amount of Action Points you use while swinging a weapon.
Accuracy Accuracy affects your hit chance with melee, ranged and Throwing weapons.
Heat Resistance Heat Resistace reduces damage taken from Heat-based damage. Higher levels allow you to shrug off the status effect "Aflame".
Cold Resistance Cold Resistance reduces damage taken from Cold-based damage. Higher levels allow you to shrug off the status effect "Slow".
Energy Resistance Energy Resistance reduces damage taken from Energy-based damage. Higher levels allow you to shrug off the status effect "Stun".
Stealth Stealth increases the chance nearby enemies will not notice you. Attacking while unseen gives a guaranteed Critical Hit.
Influence Influence increases or reduces shop prices from Merchants.
Health Regeneration The rate you regain Health over time.
Stamina Regeneration The rate you regain Stamina over time.
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